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authorCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
commit7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch)
treeace55a086362cf5b35174d55442322a793dd32c1 /source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
parentc8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff)
style cleanup
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 0da0b17f6c1..3257682649f 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -135,7 +135,7 @@ public:
/**
* Returns the caching information for this material,
* This can be used to speed up the rasterizing process.
- * @return The caching information.
+ * \return The caching information.
*/
virtual TCachingInfo GetCachingInfo(void) const { return 0; }
@@ -143,8 +143,8 @@ public:
* Activates the material in the rasterizer.
* On entry, the cachingInfo contains info about the last activated material.
* On exit, the cachingInfo should contain updated info about this material.
- * @param rasty The rasterizer in which the material should be active.
- * @param cachingInfo The information about the material used to speed up rasterizing.
+ * \param rasty The rasterizer in which the material should be active.
+ * \param cachingInfo The information about the material used to speed up rasterizing.
*/
virtual bool Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const
{
@@ -177,7 +177,7 @@ public:
virtual void Replace_IScene(SCA_IScene *val) {}; /* overridden by KX_BlenderMaterial */
/**
- * @return the equivalent drawing mode for the material settings (equivalent to old TexFace tface->mode).
+ * \return the equivalent drawing mode for the material settings (equivalent to old TexFace tface->mode).
*/
int ConvertFaceMode(struct GameSettings *game, bool image) const;