diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Rasterizer/RAS_IPolygonMaterial.h | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IPolygonMaterial.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index 57d2ad9bc9a..01c3e80c055 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -47,13 +47,13 @@ class RAS_IPolyMaterial { //todo: remove these variables from this interface/protocol class protected: - STR_HashedString m_texturename; - STR_String m_materialname; //also needed for touchsensor - int m_tile; - int m_tilexrep,m_tileyrep; - int m_drawingmode; // tface->mode - int m_transparant; - int m_lightlayer; + STR_HashedString m_texturename; + STR_HashedString m_materialname; //also needed for touchsensor + int m_tile; + int m_tilexrep,m_tileyrep; + int m_drawingmode; // tface->mode + int m_transparant; + int m_lightlayer; bool m_bIsTriangle; public: |