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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-04 07:00:13 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-04 07:00:13 +0400 |
commit | 44f45894c2fca8f7e0b7bbfff0e50f24e6c993a5 (patch) | |
tree | 740e361ce3f2fb47885348bed9b0ff5cd537a9ad /source/gameengine/Rasterizer/RAS_IPolygonMaterial.h | |
parent | 4ff321d50773166712a611233437c7b19183087c (diff) |
Miscellaneous Fixes:
Add Python Mapping method to CListValue
Fix Bernoulli bool distribution python method for random actuator
Fix Python IpoActuator methods setProperty and force acts local
Make data objects private
Better sort method for polygon materials - much easier to understand
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IPolygonMaterial.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index 93c6d829e85..648a8b63464 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -60,6 +60,10 @@ protected: int m_lightlayer; bool m_bIsTriangle; + unsigned int m_polymatid; + + static unsigned int m_newpolymatid; + public: MT_Vector3 m_diffuse; |