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author | Chris Want <cwant@ualberta.ca> | 2004-05-04 08:55:24 +0400 |
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committer | Chris Want <cwant@ualberta.ca> | 2004-05-04 08:55:24 +0400 |
commit | 79f3e880217215d5af09a9083f868ce7b80baaa5 (patch) | |
tree | d0444b93a48187516bf7984891ea320fd2b1b21b /source/gameengine/Rasterizer/RAS_IPolygonMaterial.h | |
parent | c0a78913829c126a6f4665c12f6917dd07f65d56 (diff) |
Build blender with solid-based gameengine on irix using pre-compiled
libs. I turned off the automatic building of solid in extern/ for
irix since the vendor supplied build system does not work well.
Note to JW: this can be built with either mipspro 7.3 or 7.4
(I needed to archive solid with "CC -ar ..." for this to work
with 7.3).
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IPolygonMaterial.h')
0 files changed, 0 insertions, 0 deletions