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author | Mitchell Stokes <mogurijin@gmail.com> | 2015-12-07 01:35:14 +0300 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2015-12-08 06:05:04 +0300 |
commit | 9d03307033338dc6ce57a2258e4dd01d09f1dcb3 (patch) | |
tree | f92c109c1fcea6234c47b4e09210433502283d32 /source/gameengine/Rasterizer/RAS_IRasterizer.h | |
parent | a4a5d857554921a6866ed2769adccb562dedb3f1 (diff) |
BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
The work that was being done in IndexPrimitiveMulti() is now done by
IndexPrimitive() and we always assume multitexture support.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRasterizer.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 7fbaf076d25..618bcbf578c 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -267,7 +267,6 @@ public: * IndexPrimitives: Renders primitives from mesh slot. */ virtual void IndexPrimitives(class RAS_MeshSlot &ms) = 0; - virtual void IndexPrimitivesMulti(class RAS_MeshSlot &ms) = 0; /** * IndexPrimitives_3DText will render text into the polygons. |