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authorMitchell Stokes <mogurijin@gmail.com>2014-03-28 09:32:06 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-03-28 09:32:06 +0400
commitdf9d6737b912b71fb91579b43ea6c7786d88f803 (patch)
tree0466230d0ce29d297888826f623426728243a995 /source/gameengine/Rasterizer/RAS_IRasterizer.h
parent3ec0c73211d6786664a303a7413cae4e67ef6cf5 (diff)
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight implementation.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 887ebc476b0..d7b52213191 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -53,6 +53,7 @@ using namespace std;
class RAS_ICanvas;
class RAS_IPolyMaterial;
class RAS_MeshSlot;
+class RAS_ILightObject;
typedef vector<unsigned short> KX_IndexArray;
typedef vector<RAS_TexVert> KX_VertexArray;
@@ -470,9 +471,11 @@ public:
virtual void PopMatrix() = 0;
- virtual void AddLight(struct RAS_LightObject *lightobject) = 0;
+ virtual RAS_ILightObject *CreateLight() = 0;
- virtual void RemoveLight(struct RAS_LightObject *lightobject) = 0;
+ virtual void AddLight(RAS_ILightObject *lightobject) = 0;
+
+ virtual void RemoveLight(RAS_ILightObject *lightobject) = 0;
virtual void MotionBlur() = 0;