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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:21 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:21 +0400 |
commit | e2c91b570d5c00c2a4882ff2418de085b5dccbfc (patch) | |
tree | 0a045aa379ce8573fc322e06ae544fab13f55c9d /source/gameengine/Rasterizer/RAS_IRasterizer.h | |
parent | a565e34c39880557ca09ec02d8bfb05e4bcccbae (diff) |
BGE Rasterizer Cleanup: Getting rid of RAS_IRasterizer::RenderText(), and just adding the code to IndexPrimitives_3DText(), which is the only function that uses RenderText().
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRasterizer.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 8291b9a2d5b..034ea7f87a9 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -495,16 +495,6 @@ public: int height ) = 0; - // 3d text, mapped on polygon - virtual void RenderText(int mode, - RAS_IPolyMaterial* polymat, - float v1[3], - float v2[3], - float v3[3], - float v4[3], - int glattrib - )=0; - virtual void ProcessLighting(bool uselights, const MT_Transform& trans)=0; virtual void PushMatrix()=0; |