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authorMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:21:21 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:21:21 +0400
commite2c91b570d5c00c2a4882ff2418de085b5dccbfc (patch)
tree0a045aa379ce8573fc322e06ae544fab13f55c9d /source/gameengine/Rasterizer/RAS_IRasterizer.h
parenta565e34c39880557ca09ec02d8bfb05e4bcccbae (diff)
BGE Rasterizer Cleanup: Getting rid of RAS_IRasterizer::RenderText(), and just adding the code to IndexPrimitives_3DText(), which is the only function that uses RenderText().
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 8291b9a2d5b..034ea7f87a9 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -495,16 +495,6 @@ public:
int height
) = 0;
- // 3d text, mapped on polygon
- virtual void RenderText(int mode,
- RAS_IPolyMaterial* polymat,
- float v1[3],
- float v2[3],
- float v3[3],
- float v4[3],
- int glattrib
- )=0;
-
virtual void ProcessLighting(bool uselights, const MT_Transform& trans)=0;
virtual void PushMatrix()=0;