diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-04-11 09:57:30 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-04-11 09:57:30 +0400 |
commit | 8dbe14b70b427ff449e1f4a7bb4cff989100f629 (patch) | |
tree | 3b3269edd4aa45acf07bf3fdb75ffcac9f2bb3ab /source/gameengine/Rasterizer/RAS_IRasterizer.h | |
parent | e9d4518c3aae5850ec6c3ae925411c903daee431 (diff) |
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRasterizer.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 66e0fe0678d..98a4c15b740 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -392,6 +392,7 @@ public: virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0; virtual void SetTexCoords(TexCoGen coords, int unit) = 0; + virtual void SetAttrib(int type) = 0; virtual void GetViewMatrix(MT_Matrix4x4 &mat) const = 0; virtual bool QueryLists(){return false;} |