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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 17:10:10 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 17:10:10 +0400
commitbab6e5ce3645eaf8fce445e6109fcca390075ead (patch)
treec346b5527a5f1fec8927dc9b54ba2b57a90bca02 /source/gameengine/Rasterizer/RAS_IRasterizer.h
parentd5fde6c48b4b6758d1f31dc2f401fa8c63843735 (diff)
Cleanup unused/commented out code, compiler warnings, coding standards etc.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 44823836450..815c095e583 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -216,7 +216,7 @@ public:
* from camera coordinates to window coordinates.
* @param mat The projection matrix.
*/
- virtual void SetProjectionMatrix(MT_Matrix4x4 & mat)=0;
+ virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat)=0;
/**
* Sets the modelview matrix.
*/