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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-11 06:50:02 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-11 06:50:02 +0400
commitae9233a5b05ebfc925fd542afbdb3bb9220ed65c (patch)
tree46ed278ee54325ca98540163edf9ea5dd4a88c7f /source/gameengine/Rasterizer/RAS_IRasterizer.h
parentd3e88eae711e2fd5d678ed555268647e28a9fc18 (diff)
1. Check material names passed to the physics engine (for collision sensors.)
Consider: gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL); It works if matname is "MAblah", but not if matname is "". 2. Added constructor for struct RAS_CameraData. 3. Added initializers to the struct KX_ClientObjectInfo constructor 4. Collision sensors won't detect near sensors. 5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h35
1 files changed, 34 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 144342e86cf..9871c0b67d6 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -94,8 +94,12 @@ public:
virtual void ClearDepthBuffer()=0;
virtual void ClearCachingInfo(void)=0;
virtual void EndFrame()=0;
+ /**
+ * SetRenderArea sets the render area in the 2d canvas
+ */
virtual void SetRenderArea()=0;
+ // Stereo Functions
virtual void SetStereoMode(const int stereomode)=0;
virtual bool Stereo()=0;
virtual void SetEye(const int eye)=0;
@@ -103,6 +107,20 @@ public:
virtual void SetFocalLength(const float focallength)=0;
virtual void SwapBuffers()=0;
+
+ // Drawing Functions
+ /**
+ * IndexPrimitives: Renders primitives.
+ * @param vertexarrays is an array of vertex arrays
+ * @param indexarrays is an array of index arrays
+ * @param mode determines the type of primitive stored in the vertex/index arrays:
+ * 0 triangles
+ * 1 lines (default)
+ * 2 quads
+ * @param polymat (reserved)
+ * @param useObjectColor will render the object using @param rgbacolor instead of
+ * vertex colours.
+ */
virtual void IndexPrimitives( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
@@ -110,6 +128,10 @@ public:
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor)=0;
+ /**
+ * IndexPrimitivesEx: See IndexPrimitives.
+ * IndexPrimitivesEx will renormalize faces if @param vertexarrays[i].getFlag() & TV_CALCFACENORMAL
+ */
virtual void IndexPrimitives_Ex( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
@@ -117,6 +139,10 @@ public:
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor)=0;
+ /**
+ * IndexPrimitives_3DText will render text into the polygons.
+ * The text to be rendered is from @param rendertools client object's text property.
+ */
virtual void IndexPrimitives_3DText( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
@@ -161,12 +187,18 @@ public:
float blue,
float alpha)=0;
+ /**
+ * @param drawingmode = KX_BOUNDINGBOX, KX_WIREFRAME, KX_SOLID, KX_SHADED or KX_TEXTURED.
+ */
virtual void SetDrawingMode(int drawingmode)=0;
virtual int GetDrawingMode()=0;
virtual void EnableTextures(bool enable)=0;
virtual void SetCullFace(bool enable)=0;
+ /**
+ * Sets wireframe mode.
+ */
virtual void SetLines(bool enable)=0;
virtual double GetTime()=0;
@@ -177,7 +209,8 @@ public:
float bottom,
float top,
float frustnear,
- float frustfar
+ float frustfar,
+ bool perspective = true
)=0;
virtual void SetSpecularity(float specX,