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authorErwin Coumans <blender@erwincoumans.com>2007-01-07 07:39:39 +0300
committerErwin Coumans <blender@erwincoumans.com>2007-01-07 07:39:39 +0300
commit4a70681ce21d254f3bf7033380ec33732be2825d (patch)
treeb8941422557cc09eca7bde70ffed04d90e9e2b77 /source/gameengine/Rasterizer/RAS_IRasterizer.h
parentcf4d6278972046914764367f9b1b747dac012b00 (diff)
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 98a4c15b740..789b5eea21e 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -114,6 +114,7 @@ public:
RAS_TEXCO_WINDOW, //< Window coordinates
RAS_TEXCO_NORM, //< Normal coordinates
RAS_TEXTANGENT, //<
+ RAS_TEXCO_UV2, //<
RAS_TEXCO_DISABLE //< Disable this texture unit (cached)
};