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author | Thomas Szepe <HG1_public@gmx.net> | 2015-03-23 23:36:08 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-03-23 23:36:08 +0300 |
commit | 2affbb437bd3cbf3e1a502bd65a5eefb64a92b9b (patch) | |
tree | 2403ce2b95eb97249251d24ca035d389864c307f /source/gameengine/Rasterizer/RAS_IRasterizer.h | |
parent | 38321faa8d111ec51ebdeb7f2e939062d5e080a1 (diff) |
BGE: Multitexture world (mist, ambient) fix
This patch fix the existing word API for mist and global ambient lighting.
Add deprecated message to disableMist()
Add setUseMist(enable).
Reviewers: dfelinto, campbellbarton, moguri
Reviewed By: moguri
Subscribers: solarlune, jta, brecht
Projects: #bf_blender:_next
Differential Revision: https://developer.blender.org/D148
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRasterizer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index d7b52213191..6f5273f035f 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -302,7 +302,7 @@ public: virtual void SetFogStart(float start) = 0; virtual void SetFogEnd(float end) = 0; virtual void DisplayFog() = 0; - virtual void DisableFog() = 0; + virtual void EnableFog(bool enable) = 0; virtual bool IsFogEnabled() = 0; virtual void SetBackColor(float red, float green, float blue, float alpha) = 0; |