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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-01-13 00:01:58 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-01-13 00:01:58 +0400 |
commit | 4bd3477e29319922d7e7bbb774462d419fa0f40b (patch) | |
tree | c6dda5487cd5c31a4874829992f9e74b99dcce6a /source/gameengine/Rasterizer/RAS_IRasterizer.h | |
parent | 3225131223711c99b3bdd4c27693cf4943d90b11 (diff) |
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRasterizer.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 5a720857d50..99026fa259a 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -417,6 +417,8 @@ public: virtual void SetAnisotropicFiltering(short level)=0; virtual short GetAnisotropicFiltering()=0; + virtual void SetUsingOverrideShader(bool val)=0; + virtual bool GetUsingOverrideShader()=0; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_IRasterizer") |