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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-02-06 22:21:24 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-02-06 22:21:24 +0300 |
commit | e40803a5b3ac860f895c2180fe90f0040f3583d5 (patch) | |
tree | 992d30305f2b27bd0f607c3dbb274a7fb4d1d388 /source/gameengine/Rasterizer/RAS_IRasterizer.h | |
parent | 09099111e39a7363fa186c4200b60b3b2bd93f9e (diff) |
Fix for bug #18228: OpenGL specular did not get the correct view
vector in perspective mode. This is default OpenGL behavior, but
by now this optimization is really insignificant. Works in both
the 3d view and game engine.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRasterizer.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index b4b90c3608b..d529ca8973a 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -255,6 +255,8 @@ public: /** */ virtual const MT_Point3& GetCameraPosition()=0; + virtual bool GetCameraOrtho()=0; + /** */ virtual void SetFog(float start, |