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authorMitchell Stokes <mogurijin@gmail.com>2011-08-31 09:51:51 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-08-31 09:51:51 +0400
commitf63d049adc268bc71ac87c2b781e2f44f60da1f5 (patch)
tree59c19b08cf004d27485a89769662c115fd0c146c /source/gameengine/Rasterizer/RAS_IRasterizer.h
parent471c005137540dd4c348c2f8e93146c0dff37a3f (diff)
BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
* setAnisotropicFiltering(level) * getAnisotropicFiltering()
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 305e2bca756..c46ebf742a0 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -417,6 +417,9 @@ public:
virtual void SetBlendingMode(int blendmode)=0;
virtual void SetFrontFace(bool ccw)=0;
+
+ virtual void SetAnisotropicFiltering(short level)=0;
+ virtual short GetAnisotropicFiltering()=0;
#ifdef WITH_CXX_GUARDEDALLOC