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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-31 09:51:51 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-31 09:51:51 +0400 |
commit | f63d049adc268bc71ac87c2b781e2f44f60da1f5 (patch) | |
tree | 59c19b08cf004d27485a89769662c115fd0c146c /source/gameengine/Rasterizer/RAS_IRasterizer.h | |
parent | 471c005137540dd4c348c2f8e93146c0dff37a3f (diff) |
BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
* setAnisotropicFiltering(level)
* getAnisotropicFiltering()
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRasterizer.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 305e2bca756..c46ebf742a0 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -417,6 +417,9 @@ public: virtual void SetBlendingMode(int blendmode)=0; virtual void SetFrontFace(bool ccw)=0; + + virtual void SetAnisotropicFiltering(short level)=0; + virtual short GetAnisotropicFiltering()=0; #ifdef WITH_CXX_GUARDEDALLOC |