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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
commit | 7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch) | |
tree | ace55a086362cf5b35174d55442322a793dd32c1 /source/gameengine/Rasterizer/RAS_IRenderTools.h | |
parent | c8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff) |
style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRenderTools.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRenderTools.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 27b328412d2..1d9f7052975 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -103,13 +103,13 @@ public: /** * Renders 3D text string using BFL. - * @param fontid The id of the font. - * @param text The string to render. - * @param size The size of the text. - * @param dpi The resolution of the text. - * @param color The color of the object. - * @param mat The Matrix of the text object. - * @param aspect A scaling factor to compensate for the size. + * \param fontid The id of the font. + * \param text The string to render. + * \param size The size of the text. + * \param dpi The resolution of the text. + * \param color The color of the object. + * \param mat The Matrix of the text object. + * \param aspect A scaling factor to compensate for the size. */ virtual void @@ -125,12 +125,12 @@ public: /** * Renders 2D text string. - * @param mode The type of text - * @param text The string to render. - * @param xco Position on the screen (origin in lower left corner). - * @param yco Position on the screen (origin in lower left corner). - * @param width Width of the canvas to draw to. - * @param height Height of the canvas to draw to. + * \param mode The type of text + * \param text The string to render. + * \param xco Position on the screen (origin in lower left corner). + * \param yco Position on the screen (origin in lower left corner). + * \param width Width of the canvas to draw to. + * \param height Height of the canvas to draw to. */ virtual void |