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authorCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
commit7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch)
treeace55a086362cf5b35174d55442322a793dd32c1 /source/gameengine/Rasterizer/RAS_IRenderTools.h
parentc8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff)
style cleanup
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRenderTools.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index 27b328412d2..1d9f7052975 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -103,13 +103,13 @@ public:
/**
* Renders 3D text string using BFL.
- * @param fontid The id of the font.
- * @param text The string to render.
- * @param size The size of the text.
- * @param dpi The resolution of the text.
- * @param color The color of the object.
- * @param mat The Matrix of the text object.
- * @param aspect A scaling factor to compensate for the size.
+ * \param fontid The id of the font.
+ * \param text The string to render.
+ * \param size The size of the text.
+ * \param dpi The resolution of the text.
+ * \param color The color of the object.
+ * \param mat The Matrix of the text object.
+ * \param aspect A scaling factor to compensate for the size.
*/
virtual
void
@@ -125,12 +125,12 @@ public:
/**
* Renders 2D text string.
- * @param mode The type of text
- * @param text The string to render.
- * @param xco Position on the screen (origin in lower left corner).
- * @param yco Position on the screen (origin in lower left corner).
- * @param width Width of the canvas to draw to.
- * @param height Height of the canvas to draw to.
+ * \param mode The type of text
+ * \param text The string to render.
+ * \param xco Position on the screen (origin in lower left corner).
+ * \param yco Position on the screen (origin in lower left corner).
+ * \param width Width of the canvas to draw to.
+ * \param height Height of the canvas to draw to.
*/
virtual
void