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author | Geoffrey Bantle <hairbat@yahoo.com> | 2007-09-29 09:49:51 +0400 |
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committer | Geoffrey Bantle <hairbat@yahoo.com> | 2007-09-29 09:49:51 +0400 |
commit | ae40a1d86e5917dbd23ac4bcdcbeca07a3505e0d (patch) | |
tree | 8bf7933642c157ef00ec4737e7c226d04a27aaf1 /source/gameengine/Rasterizer/RAS_IRenderTools.h | |
parent | 1ea472a9037d5df5000fef7785ed87ed4eb21ea6 (diff) |
-> Active face wasn't getting set properly on editmode exit
Active face was being set for the editmesh instead of the mesh on editmode
exit. Fixed.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRenderTools.h')
0 files changed, 0 insertions, 0 deletions