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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-07 15:01:31 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-07 15:01:31 +0400
commitb468bf726c50d3126fac2664164e1be0d6e209c5 (patch)
tree777c7beb1094a652dd75548904abeb6f39073a00 /source/gameengine/Rasterizer/RAS_LightObject.h
parent7d840a256e0094c159b2fc60bc3395b79f29e0cf (diff)
Lighting updates:
Added specular after texture. Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_LightObject.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_LightObject.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h
index 0c313df80c8..2c22a588d76 100644
--- a/source/gameengine/Rasterizer/RAS_LightObject.h
+++ b/source/gameengine/Rasterizer/RAS_LightObject.h
@@ -42,7 +42,7 @@ struct RAS_LightObject
LIGHT_NORMAL
};
bool m_modified;
- int m_layer;
+ int m_layer;
float m_energy;
float m_distance;
@@ -52,12 +52,15 @@ struct RAS_LightObject
float m_blue;
float m_att1;
+ float m_att2;
float m_spotsize;
float m_spotblend;
LightType m_type;
MT_CmMatrix4x4* m_worldmatrix;
+ bool m_nodiffuse;
+ bool m_nospecular;
};
#endif //__RAS_LIGHTOBJECT_H