diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Rasterizer/RAS_MaterialBucket.cpp | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index d9e27c9c8d0..39de3a400aa 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -173,6 +173,8 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans, rendertools->SetClientObject((*m_meshSlots.begin()).m_clientObj); } + + //printf("RAS_MatBucket::Render: %d m_meshSlots\n", m_meshSlots.size()); bool dolights = m_material->GetDrawingMode()&16; @@ -191,6 +193,7 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans, for (T_MeshSlotList::const_iterator it = m_meshSlots.begin(); ! (it == m_meshSlots.end());it++) { + //printf("RAS_MatBucket::Render: (%p) %s MeshSlot %s\n", this, it->m_mesh->m_class?"Skin":"Mesh", (const char *)(*it).m_mesh->GetName()); if ((*it).m_bVisible) { rendertools->SetClientObject((*it).m_clientObj); @@ -245,6 +248,7 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans, rendertools->PopMatrix(); } + //printf("gets here\n"); } } |