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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index d9e27c9c8d0..39de3a400aa 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -173,6 +173,8 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans,
rendertools->SetClientObject((*m_meshSlots.begin()).m_clientObj);
}
+
+ //printf("RAS_MatBucket::Render: %d m_meshSlots\n", m_meshSlots.size());
bool dolights = m_material->GetDrawingMode()&16;
@@ -191,6 +193,7 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans,
for (T_MeshSlotList::const_iterator it = m_meshSlots.begin();
! (it == m_meshSlots.end());it++)
{
+ //printf("RAS_MatBucket::Render: (%p) %s MeshSlot %s\n", this, it->m_mesh->m_class?"Skin":"Mesh", (const char *)(*it).m_mesh->GetName());
if ((*it).m_bVisible)
{
rendertools->SetClientObject((*it).m_clientObj);
@@ -245,6 +248,7 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans,
rendertools->PopMatrix();
}
+ //printf("gets here\n");
}
}