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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-17 09:23:17 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-17 09:23:17 +0400
commit90fb63152628927d5d13b0101f4f2dcec025d2f7 (patch)
tree2f5f652729252632e3dc5c74e5c433ca2d297db1 /source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
parent5ff83fa2b8c63a9267722f01b5626ee0da41adda (diff)
Port a few rasterizer changes from tuhopuu2:
Up the max batch size. Clean up some of the code - move code in headers to source files etc.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 83e981b840a..efd3a491784 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -56,7 +56,7 @@ KX_VertexIndex::KX_VertexIndex(int size)
-void KX_VertexIndex::SetIndex(short loc,short index)
+void KX_VertexIndex::SetIndex(short loc,unsigned int index)
{
m_indexarray[loc]=index;
}