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authorBenoit Bolsee <benoit.bolsee@online.be>2008-05-25 18:37:39 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-05-25 18:37:39 +0400
commitda1f38f99d3b8a07ed4ddd905f8e7d7c6e25f945 (patch)
tree71add2281425519cfd2c06e8d3d6e67cae2b83a7 /source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
parentf680b56ebfc1415334598e619ec9310ccce472c2 (diff)
Apply BGE patch 11137: Render objects with negative scaling correctly (as in Blender)
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 02e84f8a243..96ce220ae4d 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -325,6 +325,8 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans,
while (ActivateMaterial(cameratrans, rasty, rendertools, drawmode))
RenderMeshSlot(cameratrans, rasty, rendertools, *it, drawmode);
}
+ // to reset the eventual GL_CW mode
+ rendertools->SetClientObject(NULL);
}