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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-04-23 15:54:21 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-04-23 15:54:21 +0400
commit32daf2cdc463cfbecc37a098e200edc3ed7b3839 (patch)
tree9c3d3ddd7ce2bb2840c6e0bbc3c18c916238e9e6 /source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
parent2ac1ef13e20949374720afec1d8da59cce83a45c (diff)
Fix lighting in game engine
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index abc3495d391..7f9f5b455ba 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -181,13 +181,11 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I
if ((rasty->GetDrawingMode() <= RAS_IRasterizer::KX_SOLID) || !dolights)
{
- // bool bUseLights = rendertools->ProcessLighting(-1); /*unused*/
- ;
+ rendertools->ProcessLighting(-1);
}
else
{
- // bool bUseLights = rendertools->ProcessLighting(m_material->GetLightLayer()); /*unused*/
- ;
+ rendertools->ProcessLighting(m_material->GetLightLayer());
}
drawmode = (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID ?