diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-04-23 15:54:21 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-04-23 15:54:21 +0400 |
commit | 32daf2cdc463cfbecc37a098e200edc3ed7b3839 (patch) | |
tree | 9c3d3ddd7ce2bb2840c6e0bbc3c18c916238e9e6 /source/gameengine/Rasterizer/RAS_MaterialBucket.cpp | |
parent | 2ac1ef13e20949374720afec1d8da59cce83a45c (diff) |
Fix lighting in game engine
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index abc3495d391..7f9f5b455ba 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -181,13 +181,11 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I if ((rasty->GetDrawingMode() <= RAS_IRasterizer::KX_SOLID) || !dolights) { - // bool bUseLights = rendertools->ProcessLighting(-1); /*unused*/ - ; + rendertools->ProcessLighting(-1); } else { - // bool bUseLights = rendertools->ProcessLighting(m_material->GetLightLayer()); /*unused*/ - ; + rendertools->ProcessLighting(m_material->GetLightLayer()); } drawmode = (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID ? |