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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
commit99fdf27af92b9bd9d05c108f2c2c8a240c5536bc (patch)
tree0e7d2c4b425a5d3906a7841e5919e384e0bc27a4 /source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
parent3d7358539df4526ffc2c2bbd40cf2001c5acf374 (diff)
Sync with Apricot Game Engine
============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp51
1 files changed, 24 insertions, 27 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 1beade7acf7..e295d69e48e 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -167,38 +167,30 @@ RAS_MaterialBucket::T_MeshSlotList::iterator RAS_MaterialBucket::msEnd()
}
bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty,
- RAS_IRenderTools *rendertools, int &drawmode)
+ RAS_IRenderTools *rendertools, RAS_IRasterizer::DrawMode &drawmode)
{
rendertools->SetViewMat(cameratrans);
if (!rasty->SetMaterial(*m_material))
return false;
- bool dolights = false;
- const unsigned int flag = m_material->GetFlag();
-
- if( flag & RAS_BLENDERMAT)
- dolights = (flag &RAS_MULTILIGHT)!=0;
+ if (m_material->UsesLighting(rasty))
+ rendertools->ProcessLighting(RAS_IRenderTools::RAS_LIGHT_OBJECT_LAYER/*m_material->GetLightLayer()*/);
else
- dolights = (m_material->GetDrawingMode()&16)!=0;
-
- if ((rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID) || !dolights)
- {
rendertools->ProcessLighting(-1);
- }
- else
- {
- rendertools->ProcessLighting(RAS_IRenderTools::RAS_LIGHT_OBJECT_LAYER/*m_material->GetLightLayer()*/);
- }
- drawmode = (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID ?
- 1: (m_material->UsesTriangles() ? 0 : 2));
+ if(rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID)
+ drawmode = RAS_IRasterizer::KX_MODE_LINES;
+ else if(m_material->UsesTriangles())
+ drawmode = RAS_IRasterizer::KX_MODE_TRIANGLES;
+ else
+ drawmode = RAS_IRasterizer::KX_MODE_QUADS;
return true;
}
void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty,
- RAS_IRenderTools* rendertools, const KX_MeshSlot &ms, int drawmode)
+ RAS_IRenderTools* rendertools, const KX_MeshSlot &ms, RAS_IRasterizer::DrawMode drawmode)
{
if (!ms.m_bVisible)
return;
@@ -225,6 +217,17 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
ms.m_DisplayList->SetModified(ms.m_mesh->MeshModified());
}
+ // verify if we can use display list, not for deformed object, and
+ // also don't create a new display list when drawing shadow buffers,
+ // then it won't have texture coordinates for actual drawing
+ KX_ListSlot **displaylist;
+ if(ms.m_pDeformer)
+ displaylist = 0;
+ else if(!ms.m_DisplayList && rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW)
+ displaylist = 0;
+ else
+ displaylist = &ms.m_DisplayList;
+
// Use the text-specific IndexPrimitives for text faces
if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT)
{
@@ -245,12 +248,9 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
ms.m_mesh->GetVertexCache(m_material),
ms.m_mesh->GetIndexCache(m_material),
drawmode,
- m_material,
- rendertools,
ms.m_bObjectColor,
ms.m_RGBAcolor,
- (ms.m_pDeformer)? 0: &ms.m_DisplayList
- );
+ displaylist);
}
// Use the normal IndexPrimitives
@@ -260,12 +260,9 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
ms.m_mesh->GetVertexCache(m_material),
ms.m_mesh->GetIndexCache(m_material),
drawmode,
- m_material,
- rendertools, // needed for textprinting on polys
ms.m_bObjectColor,
ms.m_RGBAcolor,
- (ms.m_pDeformer)? 0: &ms.m_DisplayList
- );
+ displaylist);
}
if(rasty->QueryLists()) {
@@ -287,7 +284,7 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans,
//rasty->SetMaterial(*m_material);
- int drawmode;
+ RAS_IRasterizer::DrawMode drawmode;
for (T_MeshSlotList::const_iterator it = m_meshSlots.begin();
! (it == m_meshSlots.end()); ++it)
{