diff options
author | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-12-13 04:01:28 +0300 |
---|---|---|
committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-12-13 04:09:05 +0300 |
commit | 6329e20cbb64910d0d9de357df76473f93399975 (patch) | |
tree | 66a1d773f654bed3ebe875601980a0b9f22ff451 /source/gameengine/Rasterizer/RAS_MaterialBucket.h | |
parent | 9df6a539a2c93c2b8fe32d0d5b564c62bbadba9a (diff) |
BGE: Use float as default instead of double in Moto library.
Use float in moto instead of double for MT_Scalar.
This switch allow future optimization like SSE.
Additionally, it changes the OpenGL calls to float versions as they are
very bad with doubles.
Reviewers: campbellbarton, moguri, lordloki
Reviewed By: lordloki
Subscribers: brecht, lordloki
Differential Revision: https://developer.blender.org/D1610
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 1eee99f896b..75cc382c78c 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -128,7 +128,7 @@ public: void* m_clientObj; RAS_Deformer* m_pDeformer; DerivedMesh* m_pDerivedMesh; - double* m_OpenGLMatrix; + float* m_OpenGLMatrix; // visibility bool m_bVisible; bool m_bCulled; |