diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-02-13 08:45:32 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-02-13 08:45:32 +0300 |
commit | e4790aef46f7ca0b4ab01c34f043be9e7b1fa7f1 (patch) | |
tree | 0d83145e454cc7b5947ec657dbd9e415aac9d809 /source/gameengine/Rasterizer/RAS_MaterialBucket.h | |
parent | 6c325d74f534d259820c2b2d94d5b73b3acf0a35 (diff) |
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip
patch by Charlie Carley (snailrose @ elysiun.com)
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 52f835a4575..448cbc6e343 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -78,7 +78,6 @@ public: mutable bool m_bVisible; // for visibility mutable bool m_bObjectColor; mutable MT_Vector4 m_RGBAcolor; - KX_MeshSlot() : m_pDeformer(NULL), m_bVisible(true) @@ -124,7 +123,7 @@ public: bool visible, bool color, const MT_Vector4& rgbavec); - + void RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools, const KX_MeshSlot &ms, int drawmode); bool ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, |