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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-26 13:15:41 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-26 13:15:41 +0400
commit4c53f38756976704bab11a3dd8c33c71d926e6b8 (patch)
tree5db17347afbc71062a77f01f1197a9bfe7f0c20d /source/gameengine/Rasterizer/RAS_MaterialBucket.h
parentf69cc652e283bfa1958ae6945b0a014eb7d50906 (diff)
Minor Fixes:
Better use of booleans for python #include fixes for Windows Python Doc fixes Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 28185dabca6..480bd9f1d11 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -70,10 +70,11 @@ public:
class KX_MeshSlot
{
public:
- void* m_clientObj;
+ void* m_clientObj;
RAS_Deformer* m_pDeformer; // __NLA
- double* m_OpenGLMatrix;
- class RAS_MeshObject* m_mesh;
+ double* m_OpenGLMatrix;
+ class RAS_MeshObject* m_mesh;
+
mutable bool m_bVisible; // for visibility
mutable bool m_bObjectColor;
mutable MT_Vector4 m_RGBAcolor;