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author | Campbell Barton <ideasman42@gmail.com> | 2014-01-22 17:49:58 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-01-22 17:50:01 +0400 |
commit | 51c32ac1996f3e6794b1fe29d4e03b10360f9455 (patch) | |
tree | 797273ebd87fe0824c9021b5104b0dd601cb6664 /source/gameengine/Rasterizer/RAS_MaterialBucket.h | |
parent | 9c883a1ecabe387533909b1e3116c2c30418f6e9 (diff) |
Revert "Fix T37920: BGE LibLoad failed for meshes with no materials"
This reverts commit 6a473305af22468abfc4c4f8f3002dc0a97fffd7.
Caused T38296, need to investigate this further but for now
better not leave blender in unstable state.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index a55bf1d1ba9..007fdf240c4 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -228,8 +228,7 @@ public: class RAS_MeshSlot* AddMesh(int numverts); class RAS_MeshSlot* CopyMesh(class RAS_MeshSlot *ms); - void RemoveMeshSlot(class RAS_MeshSlot *ms); - void RemoveMesh(class RAS_MeshObject *mesh); + void RemoveMesh(class RAS_MeshSlot* ms); void Optimize(MT_Scalar distance); void ActivateMesh(RAS_MeshSlot* slot) { |