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author | Campbell Barton <ideasman42@gmail.com> | 2013-12-30 08:49:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-12-30 08:49:13 +0400 |
commit | 6a473305af22468abfc4c4f8f3002dc0a97fffd7 (patch) | |
tree | bd908052010f661a93ff3cfeb356490cb391f521 /source/gameengine/Rasterizer/RAS_MaterialBucket.h | |
parent | 0d6ae3fda2e5a3dbde941b6985e6895a42c71b9e (diff) |
Fix T37920: BGE LibLoad failed for meshes with no materials
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 007fdf240c4..a55bf1d1ba9 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -228,7 +228,8 @@ public: class RAS_MeshSlot* AddMesh(int numverts); class RAS_MeshSlot* CopyMesh(class RAS_MeshSlot *ms); - void RemoveMesh(class RAS_MeshSlot* ms); + void RemoveMeshSlot(class RAS_MeshSlot *ms); + void RemoveMesh(class RAS_MeshObject *mesh); void Optimize(MT_Scalar distance); void ActivateMesh(RAS_MeshSlot* slot) { |