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authorErwin Coumans <blender@erwincoumans.com>2006-04-03 01:04:20 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-03 01:04:20 +0400
commit6839ec66405f366d95641b1d5685369a1b19757c (patch)
treeecd65680f673221994758ab86dd563cf9462d8df /source/gameengine/Rasterizer/RAS_MeshObject.cpp
parent756bad72c4ca4538834aed7bbdc46a2cce41393f (diff)
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 54e5364bc88..360939f71e0 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -70,11 +70,17 @@ RAS_MeshObject::RAS_MeshObject(int lightlayer)
: m_bModified(true),
m_lightlayer(lightlayer),
m_zsort(false),
+ m_MeshMod(true),
m_class(0)
{
}
+bool RAS_MeshObject::MeshModified()
+{
+ return m_MeshMod;
+}
+
RAS_MeshObject::~RAS_MeshObject()
{
@@ -686,5 +692,7 @@ void RAS_MeshObject::SchedulePolygons(const MT_Transform &transform, int drawing
}
m_bModified = false;
+
+ m_MeshMod = true;
}
}