diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-27 21:53:41 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-27 21:53:41 +0400 |
commit | dc664e3925d97f1a8bef8c85d5a47941e0866ad4 (patch) | |
tree | 27701d5344e6e790bc9b718f178ab623c93079a1 /source/gameengine/Rasterizer/RAS_MeshObject.cpp | |
parent | 352eaccd5d991ad8966d686ae0954c7a0b03345c (diff) |
TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts.
Simple testcase with a subdivided cube used 1/3 as many texverts and spend half as much time in the rasterizer while profiling.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MeshObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp index 5625b172913..278aa9c75e2 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp +++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp @@ -304,7 +304,7 @@ void RAS_MeshObject::AddVertex(RAS_Polygon *poly, int i, slot = mmat->m_baseslot; darray = slot->CurrentDisplayArray(); - if(!flat) { + { /* Shared Vertex! */ /* find vertices shared between faces, with the restriction * that they exist in the same display array, and have the * same uv coordinate etc */ @@ -332,7 +332,7 @@ void RAS_MeshObject::AddVertex(RAS_Polygon *poly, int i, slot->AddPolygonVertex(offset); poly->SetVertexOffset(i, offset); - if(!flat) { + { /* Shared Vertex! */ SharedVertex shared; shared.m_darray = darray; shared.m_offset = offset; |