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authorBenoit Bolsee <benoit.bolsee@online.be>2009-05-23 18:46:43 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-05-23 18:46:43 +0400
commit5441323dca30c169d1ecb726d26e8cb4c5f4994d (patch)
tree1bcd7b2460f8980bacb03232498cdb7a02b9ba36 /source/gameengine/Rasterizer/RAS_MeshObject.h
parent6d8d7cd768f292a7fbbcecaf5f1cbc3090973f12 (diff)
BGE: fix memleaks.
SCA_RandomActuator: The random generator was shared between replicas and not deleted. Added ref counting between replicas to allow deletion at the end. KX_Camera: The scenegraph node was not deleted for temporary cameras (ImageMirror and shadow), causing 500 bytes leak per frame and per shadow light. KX_GameActuator: Global dictionary buffer was not deleted after saving. KX_MotionState: The motion state for compound child was not deleted KX_ReplaceMeshActuator: The mesh was unnecessarily converted for each actuator and not deleted, causing large memleak. After these fix, YoFrankie runs without memleak.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index fbc3c549a7a..0a16c7fa0f6 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -54,7 +54,7 @@ class RAS_MeshObject
{
private:
unsigned int m_debugcolor;
- int m_lightlayer;
+ //int m_lightlayer;
bool m_bModified;
bool m_bMeshModified;
@@ -94,7 +94,7 @@ public:
list<RAS_MeshMaterial>::iterator GetFirstMaterial();
list<RAS_MeshMaterial>::iterator GetLastMaterial();
- unsigned int GetLightLayer();
+ //unsigned int GetLightLayer();
/* name */
void SetName(const char *name);