diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
---|---|---|
committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Rasterizer/RAS_MeshObject.h | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MeshObject.h | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index 3aeed836ba0..e26715ef210 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -66,7 +66,9 @@ public: struct RAS_TriangleIndex { public: - int m_index[3]; + int m_index[3]; + int m_array; + RAS_IPolyMaterial* m_matid; bool m_collider; }; @@ -131,12 +133,14 @@ public: vector<RAS_IPolyMaterial*> m_sortedMaterials; vector<vector<RAS_MatArrayIndex> > m_xyz_index_to_vertex_index_mapping; vector<RAS_TriangleIndex > m_triangle_indices; + + int m_class; - int GetLightLayer(); + unsigned int GetLightLayer(); int NumMaterials(); - const STR_String& GetMaterialName(int matid); - RAS_MaterialBucket* GetMaterialBucket(int matid); - const STR_String& GetTextureName(int matid); + const STR_String& GetMaterialName(unsigned int matid); + RAS_MaterialBucket* GetMaterialBucket(unsigned int matid); + const STR_String& GetTextureName(unsigned int matid); virtual void AddPolygon(RAS_Polygon* poly); void UpdateMaterialList(); @@ -217,8 +221,8 @@ public: int GetVertexArrayLength(RAS_IPolyMaterial* mat); RAS_TexVert* GetVertex( - int matid, - int index + unsigned int matid, + unsigned int index ); const vecIndexArrays& GetIndexCache (RAS_IPolyMaterial* mat); |