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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-06-25 12:21:55 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-06-25 12:21:55 +0400 |
commit | 44c82198d4852484493c2e33b3ca4ad67fd76fd8 (patch) | |
tree | 4bf2bc23d6034647e0006dfb0c0d2f25f0eb951c /source/gameengine/Rasterizer/RAS_MeshObject.h | |
parent | 15cb064e1b853a56fc676db1c2869db47657d91a (diff) |
Optimization of Keying Blur operation
Separate X and Y passes of blurring like it's done for flat
gaussian blur. This reduces computing difficulty from size^2
to 2*size without any visual changes in matte.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
0 files changed, 0 insertions, 0 deletions