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authorCampbell Barton <ideasman42@gmail.com>2012-10-15 06:15:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-15 06:15:07 +0400
commit4d4664d98f49cfb171a43bd6ae6bb002b5f3c34b (patch)
treee458f200b0061c4adec3a0d5b8f7f523b647c036 /source/gameengine/Rasterizer/RAS_MeshObject.h
parent977aaeb95c2946f2c8d83dd6a15979424a869eda (diff)
code cleanup: check for msvc directly when using warning pragma's.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 99ed59f6057..281eae8734a 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -32,9 +32,9 @@
#ifndef __RAS_MESHOBJECT_H__
#define __RAS_MESHOBJECT_H__
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-// disable the STL warnings ("debug information length > 255")
-#pragma warning (disable:4786)
+#ifdef _MSC_VER
+ /* disable the STL warnings ("debug information length > 255") */
+# pragma warning (disable:4786)
#endif
#include <vector>