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authorCampbell Barton <ideasman42@gmail.com>2009-07-31 01:42:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-07-31 01:42:29 +0400
commit7301f33b26ccae263d0bfdde5f82d98a70790fd5 (patch)
tree22569950cae5d3e606135d577ba3f722066a03d0 /source/gameengine/Rasterizer/RAS_MeshObject.h
parent94e06c9859478e1afdd1814f186c441327df3e5d (diff)
remove some unused function args
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index bf9c0f7b682..f34546a8ff7 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -55,7 +55,6 @@ class RAS_MeshObject
{
private:
unsigned int m_debugcolor;
- //int m_lightlayer;
bool m_bModified;
bool m_bMeshModified;
@@ -77,7 +76,7 @@ protected:
public:
// for now, meshes need to be in a certain layer (to avoid sorting on lights in realtime)
- RAS_MeshObject(Mesh* mesh, int lightlayer);
+ RAS_MeshObject(Mesh* mesh);
virtual ~RAS_MeshObject();