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authorCampbell Barton <ideasman42@gmail.com>2012-06-25 13:14:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-25 13:14:37 +0400
commitcc0784c1b9c4d813837dedddd5b2b4c52fe291f0 (patch)
treec898623170b1576dddeb38f1ef30aa3cc83d6567 /source/gameengine/Rasterizer/RAS_MeshObject.h
parent78196d60d1a4585c613f822040f7dc339b9558b4 (diff)
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index ffe2964c058..326110bea57 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -170,12 +170,10 @@ public:
};
vector<vector<SharedVertex> > m_sharedvertex_map;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
-public:
- void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_MeshObject"); }
- void operator delete( void *mem ) { MEM_freeN(mem); }
+ MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_MeshObject")
#endif
};