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author | Campbell Barton <ideasman42@gmail.com> | 2009-07-28 05:48:10 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-07-28 05:48:10 +0400 |
commit | ddb09d3220a3e2efa755cb46e474f5ceb53c4aa4 (patch) | |
tree | b726758af09df620b23b5a406496695f8b70771f /source/gameengine/Rasterizer/RAS_MeshObject.h | |
parent | dd918da8de8b885d90420dc86351a4996dbd6ea6 (diff) |
[#19036] blender should use 'static inline' in BKE_cloth.h to work with C99
Török Edwin (edwintorok)
this was the only thing stopping blender being compiled with clang
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
0 files changed, 0 insertions, 0 deletions