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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-06-20 15:21:31 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-06-20 15:21:31 +0300
commit2a305580b2c76af62c129fbca043466ab010c2df (patch)
treeca2713a78353dc5e0f41915621ef000c2c470b88 /source/gameengine/Rasterizer/RAS_MeshObject.h
parent6b3a43ccb4c3d9cc385d1f2acaac2d4d39ce25df (diff)
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
Fix T38030. In c++ source we use one list for triangles and an other for quads, but KX_PolyProxy doesn't care about that and return the vertex offset in its list. So we just have to compute the offset of each RAS_DisplayArray to its previous to have an absolute vertex index. Reviewers: moguri, campbellbarton, kupoman, agoose77, brita_, hg1 Reviewed By: agoose77, hg1 Projects: #game_engine Maniphest Tasks: T38030 Differential Revision: https://developer.blender.org/D1324
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 4f352379d39..a6f1a1cafc6 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -132,13 +132,7 @@ public:
virtual void AddMeshUser(void *clientobj, SG_QList *head, RAS_Deformer* deformer);
void RemoveFromBuckets(void *clientobj);
- void EndConversion() {
-#if 0
- m_sharedvertex_map.clear(); // SharedVertex
- vector<vector<SharedVertex> > shared_null(0);
- shared_null.swap( m_sharedvertex_map ); /* really free the memory */
-#endif
- }
+ void EndConversion();
/* colors */
void DebugColor(unsigned int abgr);