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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
commit46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch)
treee7a7754188ef9b290eca479df6ac59b00ea7478b /source/gameengine/Rasterizer/RAS_MeshObject.h
parentcf91617d7829647629c8ce04b9f047dfbdf3d910 (diff)
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index f2be0355c6e..367aab750e0 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -197,8 +197,7 @@ public:
void SchedulePolygons(
const MT_Transform &transform,
- int drawingmode,
- class RAS_IRasterizer* rasty
+ int drawingmode
);
void ClearArrayData();