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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-22 13:19:19 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-22 13:19:19 +0300 |
commit | 46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch) | |
tree | e7a7754188ef9b290eca479df6ac59b00ea7478b /source/gameengine/Rasterizer/RAS_MeshObject.h | |
parent | cf91617d7829647629c8ce04b9f047dfbdf3d910 (diff) |
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MeshObject.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index f2be0355c6e..367aab750e0 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -197,8 +197,7 @@ public: void SchedulePolygons( const MT_Transform &transform, - int drawingmode, - class RAS_IRasterizer* rasty + int drawingmode ); void ClearArrayData(); |