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author | Erwin Coumans <blender@erwincoumans.com> | 2007-01-07 07:39:39 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2007-01-07 07:39:39 +0300 |
commit | 4a70681ce21d254f3bf7033380ec33732be2825d (patch) | |
tree | b8941422557cc09eca7bde70ffed04d90e9e2b77 /source/gameengine/Rasterizer/RAS_MeshObject.h | |
parent | cf4d6278972046914764367f9b1b747dac012b00 (diff) |
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MeshObject.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index 7ca57093d90..bf7d47061ef 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -237,6 +237,7 @@ public: int vtxarray, const MT_Point3& xyz, const MT_Point2& uv, + const MT_Point2& uv2, const MT_Vector4& tangent, const unsigned int rgbacolor, const MT_Vector3& normal, |