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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-24 10:40:15 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-24 10:40:15 +0400
commit63048b6cf4358dc9231e0704e03e0f8d5729a174 (patch)
tree33a1047d2d9007021a78ab2c2fbb8fc5d06727c5 /source/gameengine/Rasterizer/RAS_MeshObject.h
parenta46f456e92b14d986022b301757a7bad3c4c76b5 (diff)
Synchronise game engine with Tuhopuu2 tree.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index e26715ef210..87a5e6be77c 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -100,7 +100,9 @@ inline bool operator <( const RAS_MatArrayIndex& rhs,const RAS_MatArrayIndex& l
return ( rhs.Less(lhs));
}
-
+/**
+ * RAS_MeshObject stores mesh data for the renderer.
+ */
class RAS_MeshObject
{
@@ -176,8 +178,8 @@ public:
void ClearArrayData();
- set<RAS_MaterialBucket*>::iterator GetFirstMaterial();
- set<RAS_MaterialBucket*>::iterator GetLastMaterial();
+ BucketMaterialSet::iterator GetFirstMaterial();
+ BucketMaterialSet::iterator GetLastMaterial();
virtual RAS_TexVert* GetVertex(
short array,