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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-02-04 05:33:27 +0300
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-02-04 05:33:27 +0300
commit47b53510a56e80a6d82589334437ffbc706b5b67 (patch)
treeff48818dab8312318fa61c6130c62960ee6b9c78 /source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
parent2da3bd32dd34e44a326a30c43b33e75dc65ce95a (diff)
parentbf4d79c47b9865a75ab0d6bb5649a8edce53a57d (diff)
merging game_engine branch changes into trunk, 2d-filters and opengl speedup
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
new file mode 100644
index 00000000000..8046aacfbb1
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
@@ -0,0 +1,61 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_PREWITT2DFILTER
+#define __RAS_PREWITT2DFILTER
+
+char * PrewittFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+uniform vec2 bgl_TextureCoordinateOffset[9];
+
+void main(void)
+{
+ vec4 sample[9];
+
+ for (int i = 0; i < 9; i++)
+ {
+ sample[i] = texture2D(bgl_RenderedTexture,
+ gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
+ }
+
+ vec4 horizEdge = sample[2] + sample[5] + sample[8] -
+ (sample[0] + sample[3] + sample[6]);
+
+ vec4 vertEdge = sample[0] + sample[1] + sample[2] -
+ (sample[6] + sample[7] + sample[8]);
+
+ gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) +
+ (vertEdge.rgb * vertEdge.rgb));
+ gl_FragColor.a = 1.0;
+}
+
+);
+#endif
+