diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Rasterizer/RAS_OpenGLFilters | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLFilters')
10 files changed, 0 insertions, 534 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h deleted file mode 100644 index 3f1644a5c60..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file RAS_Blur2DFilter.h - * \ingroup bgerastoglfilters - */ - -#ifndef __RAS_BLUR2DFILTER_H__ -#define __RAS_BLUR2DFILTER_H__ - -static const char *BlurFragmentShader = STRINGIFY( -uniform sampler2D bgl_RenderedTexture; -uniform vec2 bgl_TextureCoordinateOffset[9]; - -void main(void) -{ - vec4 sample[9]; - - for (int i = 0; i < 9; i++) - { - sample[i] = texture2D(bgl_RenderedTexture, - gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); - } - - gl_FragColor = (sample[0] + (2.0*sample[1]) + sample[2] + - (2.0*sample[3]) + sample[4] + (2.0*sample[5]) + - sample[6] + (2.0*sample[7]) + sample[8]) / 13.0; -} -); -#endif - diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h deleted file mode 100644 index 4e863cb6f8d..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file RAS_Dilation2DFilter.h - * \ingroup bgerastoglfilters - */ - -#ifndef __RAS_DILATION2DFILTER_H__ -#define __RAS_DILATION2DFILTER_H__ - -static const char *DilationFragmentShader = STRINGIFY( -uniform sampler2D bgl_RenderedTexture; -uniform vec2 bgl_TextureCoordinateOffset[9]; - -void main(void) -{ - vec4 sample[9]; - vec4 maxValue = vec4(0.0); - - for (int i = 0; i < 9; i++) - { - sample[i] = texture2D(bgl_RenderedTexture, - gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); - maxValue = max(sample[i], maxValue); - } - - gl_FragColor = maxValue; -} -); -#endif - diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h deleted file mode 100644 index 56e2c22fe2e..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h +++ /dev/null @@ -1,54 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file RAS_Erosion2DFilter.h - * \ingroup bgerastoglfilters - */ - -#ifndef __RAS_EROSION2DFILTER_H__ -#define __RAS_EROSION2DFILTER_H__ - -static const char *ErosionFragmentShader = STRINGIFY( -uniform sampler2D bgl_RenderedTexture; -uniform vec2 bgl_TextureCoordinateOffset[9]; - -void main(void) -{ - vec4 sample[9]; - vec4 minValue = vec4(1.0); - - for (int i = 0; i < 9; i++) - { - sample[i] = texture2D(bgl_RenderedTexture, - gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); - minValue = min(sample[i], minValue); - } - - gl_FragColor = minValue; -} -); -#endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h deleted file mode 100644 index 932d5b16fed..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h +++ /dev/null @@ -1,45 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file RAS_GrayScale2DFilter.h - * \ingroup bgerastoglfilters - */ - -#ifndef __RAS_GRAYSCALE2DFILTER_H__ -#define __RAS_GRAYSCALE2DFILTER_H__ - -static const char *GrayScaleFragmentShader = STRINGIFY( -uniform sampler2D bgl_RenderedTexture; - -void main(void) -{ - vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); - float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114)); - gl_FragColor = vec4(gray, gray, gray, texcolor.a); -} -); -#endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h deleted file mode 100644 index dce303916ea..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h +++ /dev/null @@ -1,45 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file RAS_Invert2DFilter.h - * \ingroup bgerastoglfilters - */ - -#ifndef __RAS_INVERT2DFILTER_H__ -#define __RAS_INVERT2DFILTER_H__ - -static const char *InvertFragmentShader = STRINGIFY( -uniform sampler2D bgl_RenderedTexture; - -void main(void) -{ - vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); - gl_FragColor.rgb = 1.0 - texcolor.rgb; - gl_FragColor.a = texcolor.a; -} -); -#endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h deleted file mode 100644 index 9ec5092817d..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h +++ /dev/null @@ -1,57 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file RAS_Laplacian2DFilter.h - * \ingroup bgerastoglfilters - */ - -#ifndef __RAS_LAPLACIAN2DFILTER_H__ -#define __RAS_LAPLACIAN2DFILTER_H__ - -static const char *LaplacionFragmentShader = STRINGIFY( -uniform sampler2D bgl_RenderedTexture; -uniform vec2 bgl_TextureCoordinateOffset[9]; - -void main(void) -{ - vec4 sample[9]; - - for (int i = 0; i < 9; i++) - { - sample[i] = texture2D(bgl_RenderedTexture, - gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); - } - - gl_FragColor = (sample[4] * 8.0) - - (sample[0] + sample[1] + sample[2] + - sample[3] + sample[5] + - sample[6] + sample[7] + sample[8]); - gl_FragColor = vec4(gl_FragColor.rgb, 1.0); -} -); -#endif - diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h deleted file mode 100644 index 4ae6009fdeb..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h +++ /dev/null @@ -1,62 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file RAS_Prewitt2DFilter.h - * \ingroup bgerastoglfilters - */ - -#ifndef __RAS_PREWITT2DFILTER_H__ -#define __RAS_PREWITT2DFILTER_H__ - -static const char *PrewittFragmentShader = STRINGIFY( -uniform sampler2D bgl_RenderedTexture; -uniform vec2 bgl_TextureCoordinateOffset[9]; - -void main(void) -{ - vec4 sample[9]; - - for (int i = 0; i < 9; i++) - { - sample[i] = texture2D(bgl_RenderedTexture, - gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); - } - - vec4 horizEdge = sample[2] + sample[5] + sample[8] - - (sample[0] + sample[3] + sample[6]); - - vec4 vertEdge = sample[0] + sample[1] + sample[2] - - (sample[6] + sample[7] + sample[8]); - - gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) + - (vertEdge.rgb * vertEdge.rgb)); - gl_FragColor.a = 1.0; -} - -); -#endif - diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h deleted file mode 100644 index 16b4e71dfdb..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h +++ /dev/null @@ -1,45 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file RAS_Sepia2DFilter.h - * \ingroup bgerastoglfilters - */ - -#ifndef __RAS_SEPIA2DFILTER_H__ -#define __RAS_SEPIA2DFILTER_H__ - -static const char *SepiaFragmentShader = STRINGIFY( -uniform sampler2D bgl_RenderedTexture; - -void main(void) -{ - vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); - float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114)); - gl_FragColor = vec4(gray * vec3(1.2, 1.0, 0.8), texcolor.a); -} -); -#endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h deleted file mode 100644 index 7512393815b..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file RAS_Sharpen2DFilter.h - * \ingroup bgerastoglfilters - */ - -#ifndef __RAS_SHARPEN2DFILTER_H__ -#define __RAS_SHARPEN2DFILTER_H__ - -static const char *SharpenFragmentShader = STRINGIFY( -uniform sampler2D bgl_RenderedTexture; -uniform vec2 bgl_TextureCoordinateOffset[9]; - -void main(void) -{ - vec4 sample[9]; - - for (int i = 0; i < 9; i++) - { - sample[i] = texture2D(bgl_RenderedTexture, - gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); - } - - gl_FragColor = (sample[4] * 9.0) - - (sample[0] + sample[1] + sample[2] + - sample[3] + sample[5] + - sample[6] + sample[7] + sample[8]); -} -); -#endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h deleted file mode 100644 index 088ac10a56a..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h +++ /dev/null @@ -1,61 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file RAS_Sobel2DFilter.h - * \ingroup bgerastoglfilters - */ - -#ifndef __RAS_SOBEL2DFILTER_H__ -#define __RAS_SOBEL2DFILTER_H__ - -static const char *SobelFragmentShader = STRINGIFY( -uniform sampler2D bgl_RenderedTexture; -uniform vec2 bgl_TextureCoordinateOffset[9]; - -void main(void) -{ - vec4 sample[9]; - - for (int i = 0; i < 9; i++) - { - sample[i] = texture2D(bgl_RenderedTexture, - gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); - } - - vec4 horizEdge = sample[2] + (2.0*sample[5]) + sample[8] - - (sample[0] + (2.0*sample[3]) + sample[6]); - - vec4 vertEdge = sample[0] + (2.0*sample[1]) + sample[2] - - (sample[6] + (2.0*sample[7]) + sample[8]); - - gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) + - (vertEdge.rgb * vertEdge.rgb)); - gl_FragColor.a = 1.0; -} -); -#endif - |