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authorCampbell Barton <ideasman42@gmail.com>2012-02-23 14:41:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-23 14:41:31 +0400
commitb8e019d8396ed102323df234df8b1cc6b35712a1 (patch)
tree64f4fdb413336113b8c92198097831941c6fc171 /source/gameengine/Rasterizer/RAS_OpenGLFilters
parent3dd449ae4fbb2eb6f9eb63e9f9de61def58abe16 (diff)
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLFilters')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h4
10 files changed, 20 insertions, 20 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
index 3a3ea57d67b..c2595fb0d26 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_BLUR2DFILTER
-#define __RAS_BLUR2DFILTER
+#ifndef __RAS_BLUR2DFILTER_H__
+#define __RAS_BLUR2DFILTER_H__
const char * BlurFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
index f486be47f9f..12b815a1519 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_DILATION2DFILTER
-#define __RAS_DILATION2DFILTER
+#ifndef __RAS_DILATION2DFILTER_H__
+#define __RAS_DILATION2DFILTER_H__
const char * DilationFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
index a1755dc0eeb..6319be6ce4a 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_EROSION2DFILTER
-#define __RAS_EROSION2DFILTER
+#ifndef __RAS_EROSION2DFILTER_H__
+#define __RAS_EROSION2DFILTER_H__
const char * ErosionFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
index baf3d9c1166..f3c3aece7d5 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_GRAYSCALE2DFILTER
-#define __RAS_GRAYSCALE2DFILTER
+#ifndef __RAS_GRAYSCALE2DFILTER_H__
+#define __RAS_GRAYSCALE2DFILTER_H__
const char * GrayScaleFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
index 7df271c15e4..c04d9543e89 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_INVERT2DFILTER
-#define __RAS_INVERT2DFILTER
+#ifndef __RAS_INVERT2DFILTER_H__
+#define __RAS_INVERT2DFILTER_H__
const char * InvertFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
index 45c94d358ba..47f7d80d9d7 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_LAPLACION2DFILTER
-#define __RAS_LAPLACION2DFILTER
+#ifndef __RAS_LAPLACIAN2DFILTER_H__
+#define __RAS_LAPLACIAN2DFILTER_H__
const char * LaplacionFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
index 8d08d9077cb..8b2fdc71cfb 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_PREWITT2DFILTER
-#define __RAS_PREWITT2DFILTER
+#ifndef __RAS_PREWITT2DFILTER_H__
+#define __RAS_PREWITT2DFILTER_H__
const char * PrewittFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
index 5c1c18c30c1..b38d14a3746 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_SEPIA2DFILTER
-#define __RAS_SEPIA2DFILTER
+#ifndef __RAS_SEPIA2DFILTER_H__
+#define __RAS_SEPIA2DFILTER_H__
const char * SepiaFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
index a9c827fa9e1..2e0edae61c4 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_SHARPEN2DFILTER
-#define __RAS_SHARPEN2DFILTER
+#ifndef __RAS_SHARPEN2DFILTER_H__
+#define __RAS_SHARPEN2DFILTER_H__
const char * SharpenFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
index 350ce19fafd..ba30e497923 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_SOBEL2DFILTER
-#define __RAS_SOBEL2DFILTER
+#ifndef __RAS_SOBEL2DFILTER_H__
+#define __RAS_SOBEL2DFILTER_H__
const char * SobelFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;