diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
commit | b8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch) | |
tree | d2d89da2a59f8955583f4968a35e48c578fd4d4c /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp | |
parent | 81d8f17843f92c6d6abbacb652ca22917910f4bc (diff) |
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp index e1fff5fe077..665053984e6 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp @@ -40,29 +40,29 @@ namespace bgl { static bool firsttime = true; - if(firsttime) { + if (firsttime) { firsttime = false; - if(debug) { - if(GLEW_ATI_pn_triangles) + if (debug) { + if (GLEW_ATI_pn_triangles) std::cout << "Enabled GL_ATI_pn_triangles" << std::endl; - if(GLEW_ARB_texture_env_combine) + if (GLEW_ARB_texture_env_combine) std::cout << "Detected GL_ARB_texture_env_combine" << std::endl; - if(GLEW_ARB_texture_cube_map) + if (GLEW_ARB_texture_cube_map) std::cout << "Detected GL_ARB_texture_cube_map" << std::endl; - if(GLEW_ARB_multitexture) + if (GLEW_ARB_multitexture) std::cout << "Detected GL_ARB_multitexture" << std::endl; - if(GLEW_ARB_shader_objects) + if (GLEW_ARB_shader_objects) std::cout << "Detected GL_ARB_shader_objects" << std::endl; - if(GLEW_ARB_vertex_shader) + if (GLEW_ARB_vertex_shader) std::cout << "Detected GL_ARB_vertex_shader" << std::endl; - if(GLEW_ARB_fragment_shader) + if (GLEW_ARB_fragment_shader) std::cout << "Detected GL_ARB_fragment_shader" << std::endl; - if(GLEW_ARB_vertex_program) + if (GLEW_ARB_vertex_program) std::cout << "Detected GL_ARB_vertex_program" << std::endl; - if(GLEW_ARB_depth_texture) + if (GLEW_ARB_depth_texture) std::cout << "Detected GL_ARB_depth_texture" << std::endl; - if(GLEW_EXT_separate_specular_color) + if (GLEW_EXT_separate_specular_color) std::cout << "Detected GL_EXT_separate_specular_color" << std::endl; } } |