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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-06-17 14:27:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-06-17 14:27:34 +0400
commit272a91f754fd215f2ad9b48ba80fe56ee0564d7a (patch)
treef34afc9fd09b6a2bbcacd0709190969d09dc748f /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
parentc9d1924ea5575ae2a4ce2cc7fd16e63e6ef14d84 (diff)
Merge of apricot branch game engine changes into trunk, excluding GLSL.
GLEW ==== Added the GLEW opengl extension library into extern/, always compiled into Blender now. This is much nicer than doing this kind of extension management manually, and will be used in the game engine, for GLSL, and other opengl extensions. * According to the GLEW website it works on Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. There might still be platform specific issues due to this commit, so let me know and I'll look into it. * This means also that all extensions will now always be compiled in, regardless of the glext.h on the platform where compilation happens. Game Engine =========== Refactoring of the use of opengl extensions and other drawing code in the game engine, and cleaning up some hacks related to GLSL integration. These changes will be merged into trunk too after this. The game engine graphics demos & apricot level survived my tests, but this could use some good testing of course. For users: please test with the options "Generate Display Lists" and "Vertex Arrays" enabled, these should be the fastest and are supposed to be "unreliable", but if that's the case that's probably due to bugs that can be fixed. * The game engine now also uses GLEW for extensions, replacing the custom opengl extensions code that was there. Removes a lot of #ifdef's, but the runtime checks stay of course. * Removed the WITHOUT_GLEXT environment variable. This was added to work around a specific bug and only disabled multitexturing anyway. It might also have caused a slowdown since it was retrieving the environment variable for every vertex in immediate mode (bug #13680). * Refactored the code to allow drawing skinned meshes with vertex arrays too, removing some specific immediate mode drawing functions for this that only did extra normal calculation. Now it always splits vertices of flat faces instead. * Refactored normal recalculation with some minor optimizations, required for the above change. * Removed some outdated code behind the __NLA_OLDDEFORM #ifdef. * Fixed various bugs in setting of multitexture coordinates and vertex attributes for vertex arrays. These were not being enabled/disabled correct according to the opengl spec, leading to crashes. Also tangent attributes used an immediate mode call for vertex arrays, which can't work. * Fixed use of uninitialized variable in RAS_TexVert. * Exporting skinned meshes was doing O(n^2) lookups for vertices and deform weights, now uses same trick as regular meshes.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h507
1 files changed, 4 insertions, 503 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
index 3e24ee204a1..2265becbdad 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
@@ -29,513 +29,14 @@
#ifndef __RAS_GLEXTENSIONMANAGER_H__
#define __RAS_GLEXTENSIONMANAGER_H__
+#include "GL/glew.h"
-#ifdef WIN32
-# include <windows.h>
-# include <GL/gl.h>
+/* Note: this used to have a lot more code, but now extension handling
+ * is done by GLEW, so it does mostly debug stuff */
-#elif defined(__APPLE__)
-# define GL_GLEXT_LEGACY 1
-# include <OpenGL/gl.h>
-# include <OpenGL/glu.h>
-
-#else /* UNIX */
-# define __glext_h_
-# include <GL/gl.h>
-# include <GL/glx.h>
-# undef GL_ARB_multitexture // (ubuntu)
-# undef __glext_h_
-#endif
-
-#ifdef WITH_GLEXT
-#ifdef WIN32
-# include <GL/glext.h>
-#elif defined(__APPLE__)
-# include "mac_compat_glext.h"
-# include <OpenGL/glext.h>
-#else
-# include <GL/glext.h>
-#endif
-#endif
-
-#ifdef __sgi
-# undef GL_ARB_vertex_program
-#endif
-
-#include "EXT_separate_specular_color.h"
-#include "ARB_multitexture.h"
namespace bgl
{
- /**
- * This is a list of all registered OpenGL extensions.
- * It is available from:
- * http://oss.sgi.com/projects/ogl-sample/registry/
- */
- typedef enum {
- /* ARB Extensions */
- _GL_ARB_imaging,
- _GL_ARB_multitexture ,
- _GLX_ARB_get_proc_address ,
- _GL_ARB_transpose_matrix ,
- _WGL_ARB_buffer_region ,
- _GL_ARB_multisample ,
- _GL_ARB_texture_env_add ,
- _GL_ARB_texture_cube_map ,
- _WGL_ARB_extensions_string ,
- _WGL_ARB_pixel_format ,
- _WGL_ARB_make_current_read ,
- _WGL_ARB_pbuffer ,
- _GL_ARB_texture_compression ,
- _GL_ARB_texture_border_clamp ,
- _GL_ARB_point_parameters ,
- _GL_ARB_vertex_blend ,
- _GL_ARB_matrix_palette ,
- _GL_ARB_texture_env_combine ,
- _GL_ARB_texture_env_crossbar ,
- _GL_ARB_texture_env_dot3 ,
- _WGL_ARB_render_texture ,
- _GL_ARB_texture_mirrored_repeat ,
- _GL_ARB_depth_texture ,
- _GL_ARB_shadow ,
- _GL_ARB_shadow_ambient ,
- _GL_ARB_window_pos ,
- _GL_ARB_vertex_program ,
- _GL_ARB_fragment_program ,
- _GL_ARB_vertex_buffer_object ,
- _GL_ARB_occlusion_query ,
- _GL_ARB_shader_objects ,
- _GL_ARB_vertex_shader ,
- _GL_ARB_fragment_shader ,
- _GL_ARB_shading_language_100 ,
- _GL_ARB_texture_non_power_of_two ,
- _GL_ARB_point_sprite ,
- _GL_ARB_fragment_program_shadow ,
-
- /* Non ARB Extensions */
- _GL_EXT_abgr ,
- _GL_EXT_blend_color ,
- _GL_EXT_polygon_offset ,
- _GL_EXT_texture ,
- _GL_EXT_texture3D ,
- _GL_SGIS_texture_filter4 ,
- _GL_EXT_subtexture ,
- _GL_EXT_copy_texture ,
- _GL_EXT_histogram ,
- _GL_EXT_convolution ,
- _GL_SGI_color_matrix ,
- _GL_SGI_color_table ,
- _GL_SGIS_pixel_texture ,
- _GL_SGIS_texture4D ,
- _GL_SGI_texture_color_table ,
- _GL_EXT_cmyka ,
- _GL_EXT_texture_object ,
- _GL_SGIS_detail_texture ,
- _GL_SGIS_sharpen_texture ,
- _GL_EXT_packed_pixels ,
- _GL_SGIS_texture_lod ,
- _GL_SGIS_multisample ,
- _GL_EXT_rescale_normal ,
- _GLX_EXT_visual_info ,
- _GL_EXT_vertex_array ,
- _GL_EXT_misc_attribute ,
- _GL_SGIS_generate_mipmap ,
- _GL_SGIX_clipmap ,
- _GL_SGIX_shadow ,
- _GL_SGIS_texture_edge_clamp ,
- _GL_SGIS_texture_border_clamp ,
- _GL_EXT_blend_minmax ,
- _GL_EXT_blend_subtract ,
- _GL_EXT_blend_logic_op ,
- _GLX_SGI_swap_control ,
- _GLX_SGI_video_sync ,
- _GLX_SGI_make_current_read ,
- _GLX_SGIX_video_source ,
- _GLX_EXT_visual_rating ,
- _GL_SGIX_interlace ,
- _GLX_EXT_import_context ,
- _GLX_SGIX_fbconfig ,
- _GLX_SGIX_pbuffer ,
- _GL_SGIS_texture_select ,
- _GL_SGIX_sprite ,
- _GL_SGIX_texture_multi_buffer ,
- _GL_EXT_point_parameters ,
- _GL_SGIX_instruments ,
- _GL_SGIX_texture_scale_bias ,
- _GL_SGIX_framezoom ,
- _GL_SGIX_tag_sample_buffer ,
- _GL_SGIX_reference_plane ,
- _GL_SGIX_flush_raster ,
- _GLX_SGI_cushion ,
- _GL_SGIX_depth_texture ,
- _GL_SGIS_fog_function ,
- _GL_SGIX_fog_offset ,
- _GL_HP_image_transform ,
- _GL_HP_convolution_border_modes ,
- _GL_SGIX_texture_add_env ,
- _GL_EXT_color_subtable ,
- _GLU_EXT_object_space_tess ,
- _GL_PGI_vertex_hints ,
- _GL_PGI_misc_hints ,
- _GL_EXT_paletted_texture ,
- _GL_EXT_clip_volume_hint ,
- _GL_SGIX_list_priority ,
- _GL_SGIX_ir_instrument1 ,
- _GLX_SGIX_video_resize ,
- _GL_SGIX_texture_lod_bias ,
- _GLU_SGI_filter4_parameters ,
- _GLX_SGIX_dm_buffer ,
- _GL_SGIX_shadow_ambient ,
- _GLX_SGIX_swap_group ,
- _GLX_SGIX_swap_barrier ,
- _GL_EXT_index_texture ,
- _GL_EXT_index_material ,
- _GL_EXT_index_func ,
- _GL_EXT_index_array_formats ,
- _GL_EXT_compiled_vertex_array ,
- _GL_EXT_cull_vertex ,
- _GLU_EXT_nurbs_tessellator ,
- _GL_SGIX_ycrcb ,
- _GL_EXT_fragment_lighting ,
- _GL_IBM_rasterpos_clip ,
- _GL_HP_texture_lighting ,
- _GL_EXT_draw_range_elements ,
- _GL_WIN_phong_shading ,
- _GL_WIN_specular_fog ,
- _GLX_SGIS_color_range ,
- _GL_EXT_light_texture ,
- _GL_SGIX_blend_alpha_minmax ,
- _GL_EXT_scene_marker ,
- _GL_SGIX_pixel_texture_bits ,
- _GL_EXT_bgra ,
- _GL_SGIX_async ,
- _GL_SGIX_async_pixel ,
- _GL_SGIX_async_histogram ,
- _GL_INTEL_texture_scissor ,
- _GL_INTEL_parallel_arrays ,
- _GL_HP_occlusion_test ,
- _GL_EXT_pixel_transform ,
- _GL_EXT_pixel_transform_color_table ,
- _GL_EXT_shared_texture_palette ,
- _GLX_SGIS_blended_overlay ,
- _GL_EXT_separate_specular_color ,
- _GL_EXT_secondary_color ,
- _GL_EXT_texture_env ,
- _GL_EXT_texture_perturb_normal ,
- _GL_EXT_multi_draw_arrays ,
- _GL_EXT_fog_coord ,
- _GL_REND_screen_coordinates ,
- _GL_EXT_coordinate_frame ,
- _GL_EXT_texture_env_combine ,
- _GL_APPLE_specular_vector ,
- _GL_SGIX_pixel_texture ,
- _GL_APPLE_transform_hint ,
- _GL_SUNX_constant_data ,
- _GL_SUN_global_alpha ,
- _GL_SUN_triangle_list ,
- _GL_SUN_vertex ,
- _WGL_EXT_display_color_table ,
- _WGL_EXT_extensions_string ,
- _WGL_EXT_make_current_read ,
- _WGL_EXT_pixel_format ,
- _WGL_EXT_pbuffer ,
- _WGL_EXT_swap_control ,
- _GL_EXT_blend_func_separate ,
- _GL_INGR_color_clamp ,
- _GL_INGR_interlace_read ,
- _GL_EXT_stencil_wrap ,
- _WGL_EXT_depth_float ,
- _GL_EXT_422_pixels ,
- _GL_NV_texgen_reflection ,
- _GL_SGIX_texture_range ,
- _GL_SUN_convolution_border_modes ,
- _GLX_SUN_get_transparent_index ,
- _GL_EXT_texture_env_add ,
- _GL_EXT_texture_lod_bias ,
- _GL_EXT_texture_filter_anisotropic ,
- _GL_EXT_vertex_weighting ,
- _GL_NV_light_max_exponent ,
- _GL_NV_vertex_array_range ,
- _GL_NV_register_combiners ,
- _GL_NV_fog_distance ,
- _GL_NV_texgen_emboss ,
- _GL_NV_blend_square ,
- _GL_NV_texture_env_combine4 ,
- _GL_MESA_resize_buffers ,
- _GL_MESA_window_pos ,
- _GL_EXT_texture_compression_s3tc ,
- _GL_IBM_cull_vertex ,
- _GL_IBM_multimode_draw_arrays ,
- _GL_IBM_vertex_array_lists ,
- _GL_3DFX_texture_compression_FXT1 ,
- _GL_3DFX_multisample ,
- _GL_3DFX_tbuffer ,
- _WGL_EXT_multisample ,
- _GL_SGIX_vertex_preclip ,
- _GL_SGIX_resample ,
- _GL_SGIS_texture_color_mask ,
- _GLX_MESA_copy_sub_buffer ,
- _GLX_MESA_pixmap_colormap ,
- _GLX_MESA_release_buffers ,
- _GLX_MESA_set_3dfx_mode ,
- _GL_EXT_texture_env_dot3 ,
- _GL_ATI_texture_mirror_once ,
- _GL_NV_fence ,
- _GL_IBM_static_data ,
- _GL_IBM_texture_mirrored_repeat ,
- _GL_NV_evaluators ,
- _GL_NV_packed_depth_stencil ,
- _GL_NV_register_combiners2 ,
- _GL_NV_texture_compression_vtc ,
- _GL_NV_texture_rectangle ,
- _GL_NV_texture_shader ,
- _GL_NV_texture_shader2 ,
- _GL_NV_vertex_array_range2 ,
- _GL_NV_vertex_program ,
- _GLX_SGIX_visual_select_group ,
- _GL_SGIX_texture_coordinate_clamp ,
- _GLX_OML_swap_method ,
- _GLX_OML_sync_control ,
- _GL_OML_interlace ,
- _GL_OML_subsample ,
- _GL_OML_resample ,
- _WGL_OML_sync_control ,
- _GL_NV_copy_depth_to_color ,
- _GL_ATI_envmap_bumpmap ,
- _GL_ATI_fragment_shader ,
- _GL_ATI_pn_triangles ,
- _GL_ATI_vertex_array_object ,
- _GL_EXT_vertex_shader ,
- _GL_ATI_vertex_streams ,
- _WGL_I3D_digital_video_control ,
- _WGL_I3D_gamma ,
- _WGL_I3D_genlock ,
- _WGL_I3D_image_buffer ,
- _WGL_I3D_swap_frame_lock ,
- _WGL_I3D_swap_frame_usage ,
- _GL_ATI_element_array ,
- _GL_SUN_mesh_array ,
- _GL_SUN_slice_accum ,
- _GL_NV_multisample_filter_hint ,
- _GL_NV_depth_clamp ,
- _GL_NV_occlusion_query ,
- _GL_NV_point_sprite ,
- _WGL_NV_render_depth_texture ,
- _WGL_NV_render_texture_rectangle ,
- _GL_NV_texture_shader3 ,
- _GL_NV_vertex_program1_1 ,
- _GL_EXT_shadow_funcs ,
- _GL_EXT_stencil_two_side ,
- _GL_ATI_text_fragment_shader ,
- _GL_APPLE_client_storage ,
- _GL_APPLE_element_array ,
- _GL_APPLE_fence ,
- _GL_APPLE_vertex_array_object ,
- _GL_APPLE_vertex_array_range ,
- _GL_APPLE_ycbcr_422 ,
- _GL_S3_s3tc ,
- _GL_ATI_draw_buffers ,
- _WGL_ATI_pixel_format_float ,
- _GL_ATI_texture_env_combine3 ,
- _GL_ATI_texture_float ,
- _GL_NV_float_buffer ,
- _GL_NV_fragment_program ,
- _GL_NV_half_float ,
- _GL_NV_pixel_data_range ,
- _GL_NV_primitive_restart ,
- _GL_NV_texture_expand_normal ,
- _GL_NV_vertex_program2 ,
- _GL_ATI_map_object_buffer ,
- _GL_ATI_separate_stencil ,
- _GL_ATI_vertex_attrib_array_object ,
- _GL_OES_byte_coordinates ,
- _GL_OES_fixed_point ,
- _GL_OES_single_precision ,
- _GL_OES_compressed_paletted_texture ,
- _GL_OES_read_format ,
- _GL_OES_query_matrix ,
- _GL_EXT_depth_bounds_test ,
- _GL_EXT_texture_mirror_clamp ,
- _GL_EXT_blend_equation_separate ,
- _GL_MESA_pack_invert ,
- _GL_MESA_ycbcr_texture,
-
- /* Finished */
- _BGL_TEST,
- NUM_EXTENSIONS
- } ExtensionName;
-
- /**
- * Checks at runtime whether OpenGL supports the named extension.
- * Returns true if OpenGL supports the given extension.
- *
- * @param name The extension name to check.
- */
- bool QueryExtension(ExtensionName name);
- /**
- * Checks the OpenGL version.
- * Returns true if OpenGL is at least the given version.
- *
- * @param major The major version required
- * @param minor The minor version required
- */
- bool QueryVersion(int major, int minor);
- /**
- * This will dynamically link all runtime supported extensions into
- * the binary.
- *
- * @param debug Enable debug printing. This will print debugging info
- * when extensions are loaded.
- */
- void InitExtensions(int debug);
-
-#if defined(PFNGLPNTRIANGLESIATIPROC)
-extern PFNGLPNTRIANGLESIATIPROC blPNTrianglesiATI;
-extern PFNGLPNTRIANGLESFATIPROC blPNTrianglesfATI;
-#endif
-
-
-// quick runtime checks
-typedef struct BL_EXTInfo
-{
- BL_EXTInfo():
- _ARB_multitexture(0),
- _ARB_texture_env_combine(0),
- _EXT_blend_color(0),
- _ARB_texture_cube_map(0),
- _ARB_shader_objects(0),
- _ARB_vertex_shader(0),
- _ARB_fragment_shader(0),
- _EXT_texture3D(0),
- _ARB_vertex_program(0),
- _ARB_depth_texture(0),
- _EXT_compiled_vertex_array(0)
- {
- //
- }
- bool _ARB_multitexture;
- bool _ARB_texture_env_combine;
- bool _EXT_blend_color;
- bool _ARB_texture_cube_map;
- bool _ARB_shader_objects;
- bool _ARB_vertex_shader;
- bool _ARB_fragment_shader;
- bool _EXT_texture3D;
- bool _ARB_vertex_program;
- bool _ARB_depth_texture;
- bool _EXT_compiled_vertex_array;
-}BL_EXTInfo;
-
-extern BL_EXTInfo RAS_EXT_support;
-
-#ifdef GL_ARB_multitexture // defined in glext.h now...
-extern int max_texture_units;
-extern PFNGLACTIVETEXTUREARBPROC blActiveTextureARB;
-extern PFNGLCLIENTACTIVETEXTUREARBPROC blClientActiveTextureARB;
-extern PFNGLMULTITEXCOORD1DARBPROC blMultiTexCoord1dARB;
-extern PFNGLMULTITEXCOORD1DVARBPROC blMultiTexCoord1dvARB;
-extern PFNGLMULTITEXCOORD1FARBPROC blMultiTexCoord1fARB;
-extern PFNGLMULTITEXCOORD1FVARBPROC blMultiTexCoord1fvARB;
-extern PFNGLMULTITEXCOORD1IARBPROC blMultiTexCoord1iARB;
-extern PFNGLMULTITEXCOORD1IVARBPROC blMultiTexCoord1ivARB;
-extern PFNGLMULTITEXCOORD1SARBPROC blMultiTexCoord1sARB;
-extern PFNGLMULTITEXCOORD1SVARBPROC blMultiTexCoord1svARB;
-extern PFNGLMULTITEXCOORD2DARBPROC blMultiTexCoord2dARB;
-extern PFNGLMULTITEXCOORD2DVARBPROC blMultiTexCoord2dvARB;
-extern PFNGLMULTITEXCOORD2FARBPROC blMultiTexCoord2fARB;
-extern PFNGLMULTITEXCOORD2FVARBPROC blMultiTexCoord2fvARB;
-extern PFNGLMULTITEXCOORD2IARBPROC blMultiTexCoord2iARB;
-extern PFNGLMULTITEXCOORD2IVARBPROC blMultiTexCoord2ivARB;
-extern PFNGLMULTITEXCOORD2SARBPROC blMultiTexCoord2sARB;
-extern PFNGLMULTITEXCOORD2SVARBPROC blMultiTexCoord2svARB;
-extern PFNGLMULTITEXCOORD3DARBPROC blMultiTexCoord3dARB;
-extern PFNGLMULTITEXCOORD3DVARBPROC blMultiTexCoord3dvARB;
-extern PFNGLMULTITEXCOORD3FARBPROC blMultiTexCoord3fARB;
-extern PFNGLMULTITEXCOORD3FVARBPROC blMultiTexCoord3fvARB;
-extern PFNGLMULTITEXCOORD3IARBPROC blMultiTexCoord3iARB;
-extern PFNGLMULTITEXCOORD3IVARBPROC blMultiTexCoord3ivARB;
-extern PFNGLMULTITEXCOORD3SARBPROC blMultiTexCoord3sARB;
-extern PFNGLMULTITEXCOORD3SVARBPROC blMultiTexCoord3svARB;
-extern PFNGLMULTITEXCOORD4DARBPROC blMultiTexCoord4dARB;
-extern PFNGLMULTITEXCOORD4DVARBPROC blMultiTexCoord4dvARB;
-extern PFNGLMULTITEXCOORD4FARBPROC blMultiTexCoord4fARB;
-extern PFNGLMULTITEXCOORD4FVARBPROC blMultiTexCoord4fvARB;
-extern PFNGLMULTITEXCOORD4IARBPROC blMultiTexCoord4iARB;
-extern PFNGLMULTITEXCOORD4IVARBPROC blMultiTexCoord4ivARB;
-extern PFNGLMULTITEXCOORD4SARBPROC blMultiTexCoord4sARB;
-extern PFNGLMULTITEXCOORD4SVARBPROC blMultiTexCoord4svARB;
-#endif
-
-
-#ifdef GL_ARB_shader_objects
-extern PFNGLDELETEOBJECTARBPROC blDeleteObjectARB;
-extern PFNGLGETHANDLEARBPROC blGetHandleARB;
-extern PFNGLDETACHOBJECTARBPROC blDetachObjectARB;
-extern PFNGLCREATESHADEROBJECTARBPROC blCreateShaderObjectARB;
-extern PFNGLSHADERSOURCEARBPROC blShaderSourceARB;
-extern PFNGLCOMPILESHADERARBPROC blCompileShaderARB;
-extern PFNGLCREATEPROGRAMOBJECTARBPROC blCreateProgramObjectARB;
-extern PFNGLATTACHOBJECTARBPROC blAttachObjectARB;
-extern PFNGLLINKPROGRAMARBPROC blLinkProgramARB;
-extern PFNGLUSEPROGRAMOBJECTARBPROC blUseProgramObjectARB;
-extern PFNGLVALIDATEPROGRAMARBPROC blValidateProgramARB;
-extern PFNGLUNIFORM1FARBPROC blUniform1fARB;
-extern PFNGLUNIFORM2FARBPROC blUniform2fARB;
-extern PFNGLUNIFORM3FARBPROC blUniform3fARB;
-extern PFNGLUNIFORM4FARBPROC blUniform4fARB;
-extern PFNGLUNIFORM1IARBPROC blUniform1iARB;
-extern PFNGLUNIFORM2IARBPROC blUniform2iARB;
-extern PFNGLUNIFORM3IARBPROC blUniform3iARB;
-extern PFNGLUNIFORM4IARBPROC blUniform4iARB;
-extern PFNGLUNIFORM1FVARBPROC blUniform1fvARB;
-extern PFNGLUNIFORM2FVARBPROC blUniform2fvARB;
-extern PFNGLUNIFORM3FVARBPROC blUniform3fvARB;
-extern PFNGLUNIFORM4FVARBPROC blUniform4fvARB;
-extern PFNGLUNIFORM1IVARBPROC blUniform1ivARB;
-extern PFNGLUNIFORM2IVARBPROC blUniform2ivARB;
-extern PFNGLUNIFORM3IVARBPROC blUniform3ivARB;
-extern PFNGLUNIFORM4IVARBPROC blUniform4ivARB;
-extern PFNGLUNIFORMMATRIX2FVARBPROC blUniformMatrix2fvARB;
-extern PFNGLUNIFORMMATRIX3FVARBPROC blUniformMatrix3fvARB;
-extern PFNGLUNIFORMMATRIX4FVARBPROC blUniformMatrix4fvARB;
-extern PFNGLGETOBJECTPARAMETERFVARBPROC blGetObjectParameterfvARB;
-extern PFNGLGETOBJECTPARAMETERIVARBPROC blGetObjectParameterivARB;
-extern PFNGLGETINFOLOGARBPROC blGetInfoLogARB;
-extern PFNGLGETATTACHEDOBJECTSARBPROC blGetAttachedObjectsARB;
-extern PFNGLGETUNIFORMLOCATIONARBPROC blGetUniformLocationARB;
-extern PFNGLGETACTIVEUNIFORMARBPROC blGetActiveUniformARB;
-extern PFNGLGETUNIFORMFVARBPROC blGetUniformfvARB;
-extern PFNGLGETUNIFORMIVARBPROC blGetUniformivARB;
-extern PFNGLGETSHADERSOURCEARBPROC blGetShaderSourceARB;
-#endif
-
-#ifdef GL_ARB_vertex_shader
-extern PFNGLBINDATTRIBLOCATIONARBPROC blBindAttribLocationARB;
-extern PFNGLGETACTIVEATTRIBARBPROC blGetActiveAttribARB;
-extern PFNGLGETATTRIBLOCATIONARBPROC blGetAttribLocationARB;
-#endif
-
-#ifdef GL_ARB_vertex_program
-extern PFNGLVERTEXATTRIB1FARBPROC blVertexAttrib1fARB;
-extern PFNGLVERTEXATTRIB1FVARBPROC blVertexAttrib1fvARB;
-extern PFNGLVERTEXATTRIB2FARBPROC blVertexAttrib2fARB;
-extern PFNGLVERTEXATTRIB2FVARBPROC blVertexAttrib2fvARB;
-extern PFNGLVERTEXATTRIB3FARBPROC blVertexAttrib3fARB;
-extern PFNGLVERTEXATTRIB3FVARBPROC blVertexAttrib3fvARB;
-extern PFNGLVERTEXATTRIB4FARBPROC blVertexAttrib4fARB;
-extern PFNGLVERTEXATTRIB4FVARBPROC blVertexAttrib4fvARB;
-extern PFNGLGETPROGRAMSTRINGARBPROC blGetProgramStringARB;
-extern PFNGLGETVERTEXATTRIBDVARBPROC blGetVertexAttribdvARB;
-extern PFNGLGETVERTEXATTRIBFVARBPROC blGetVertexAttribfvARB;
-extern PFNGLGETVERTEXATTRIBIVARBPROC blGetVertexAttribivARB;
-#endif
-
-/*
-#ifdef GL_EXT_compiled_vertex_array
-extern PFNGLLOCKARRAYSEXTPROC blLockArraysEXT;
-extern PFNGLUNLOCKARRAYSEXTPROC blUnlockArraysEXT;
-#endif
-*/
+ void InitExtensions(bool debug);
} /* namespace bgl */
-
#endif /* __RAS_GLEXTENSIONMANAGER_H__ */