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authorDalai Felinto <dfelinto@gmail.com>2017-05-11 16:53:09 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-11 17:10:53 +0300
commitbde45b5ae71b5fdf52c33c80a9a197516e82dce2 (patch)
tree45eaab7deaf198c1361adb1ea2c774a256ae1fd9 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
parentd58310fe3702cd07deca46b3a1f9d0c63679fa83 (diff)
Allow building the game engine with core profile
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index b2d580161ca..71c8cfe745f 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -30,7 +30,7 @@
#include <windows.h>
#endif // WIN32
-#include "glew-mx.h"
+#include "GPU_glew.h"
#include "RAS_MaterialBucket.h"
#include "RAS_TexVert.h"