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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-12-13 04:01:28 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-12-13 04:09:05 +0300
commit6329e20cbb64910d0d9de357df76473f93399975 (patch)
tree66a1d773f654bed3ebe875601980a0b9f22ff451 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
parent9df6a539a2c93c2b8fe32d0d5b564c62bbadba9a (diff)
BGE: Use float as default instead of double in Moto library.
Use float in moto instead of double for MT_Scalar. This switch allow future optimization like SSE. Additionally, it changes the OpenGL calls to float versions as they are very bad with doubles. Reviewers: campbellbarton, moguri, lordloki Reviewed By: lordloki Subscribers: brecht, lordloki Differential Revision: https://developer.blender.org/D1610
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
index 4ac1c9c4ebb..c6d9981cb3c 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
@@ -262,7 +262,7 @@ void RAS_OpenGLLight::Update()
// lights don't get their openGL matrix updated, do it now
if (kxlight->GetSGNode()->IsDirty())
kxlight->GetOpenGLMatrix();
- double *dobmat = kxlight->GetOpenGLMatrixPtr()->getPointer();
+ float *dobmat = kxlight->GetOpenGLMatrixPtr()->getPointer();
for (int i=0; i<4; i++)
for (int j=0; j<4; j++, dobmat++)