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author | Mitchell Stokes <mogurijin@gmail.com> | 2015-12-07 01:35:14 +0300 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2015-12-08 06:05:04 +0300 |
commit | 9d03307033338dc6ce57a2258e4dd01d09f1dcb3 (patch) | |
tree | f92c109c1fcea6234c47b4e09210433502283d32 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | |
parent | a4a5d857554921a6866ed2769adccb562dedb3f1 (diff) |
BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
The work that was being done in IndexPrimitiveMulti() is now done by
IndexPrimitive() and we always assume multitexture support.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 28545576f05..4629b91b3e4 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -740,14 +740,6 @@ void RAS_OpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms) m_storage->IndexPrimitives(ms); } -void RAS_OpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms) -{ - if (ms.m_pDerivedMesh) - m_failsafe_storage->IndexPrimitivesMulti(ms); - else - m_storage->IndexPrimitivesMulti(ms); -} - void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat) { glMatrixMode(GL_PROJECTION); |