diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-05-11 16:53:09 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-05-11 17:10:53 +0300 |
commit | bde45b5ae71b5fdf52c33c80a9a197516e82dce2 (patch) | |
tree | 45eaab7deaf198c1361adb1ea2c774a256ae1fd9 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | |
parent | d58310fe3702cd07deca46b3a1f9d0c63679fa83 (diff) |
Allow building the game engine with core profile
Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 339f27aa86e..5eed9b3b8f8 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -35,7 +35,7 @@ #include "RAS_OpenGLRasterizer.h" -#include "glew-mx.h" +#include "GPU_glew.h" #include "RAS_ICanvas.h" #include "RAS_Rect.h" |